Monodrome
Monodrome is a narrative loop-management experience.
Trapped in the rhythm of repetition, you live each day balancing work, rest, habits, and fading dreams. In Monodrome, every choice makes a difference in your mood, your mind, and eventually, your escape or surrender.
There are no enemies here. Just the quiet war against a fixed routine.
How many days will you wake up in the same loop? Will you be able to break your routine and escape the Monodrome?
PS: QOL changes are missing but I still hope you enjoy! Wait for Day 3...
Be frugal to Unlock Ending #3...
Updated | 4 days ago |
Published | 6 days ago |
Status | Released |
Platforms | HTML5 |
Author | stevanas |
Made with | Unity |
Tags | Game Maker's Toolkit Jam, Narrative, Unity |
Average session | A few minutes |
Comments
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Seems like a very cool concept and execution, I like the art and the feeling that everything is part of one big scene. Kindof reminded me of Myst.
Either I am trapped in the Monodrome, as anticipated, or possibly there could be a bug. I am not able to get past returning from the bus stop on day one. Totally possible that I am missing something obvious, but I was not able to figure out how to progress.
Hello! Im really glad you enjoyed my little Demo. Balancing was never given any time so yes indeed some endings might be impossible. I'm planning to extend the game features along with fixing some issues so I would be really happy if you tried it again soon. Thank you for your comment!